Holodeck TechnologyHolodeck Technology

The basic mechanism behind the Holoscene is the omni-directional holo diode (OHD), a microminiature device that can project full-color stereoscopic images and force fields in three dimensions.

The walls of a Holoscene are covered with millions of OHD’s, under dedicated high-speed computer control.

OHD’s manipulate tiny and subtle force fields, allowing an individual to “feel” projected objects that are not really there.

Holodeck Technology

Other (inanimate) objects can be physically created by replicator matter conversion.

Shaped force fields and background imagery allow a visitor to experience volumes and distances apparently larger than the Holocene room could physically accommodate.

Force fields create a “treadmill” effect, so a user could walk or run over seemingly great distances while the projected scenery scrolls by.

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  • Michael Cloran , August 1, 2020 @ 9:11 pm

    You might be interested in my book “The Holodeck A Specification” which covers the theory behind a real Holodeck at a proof of concept level. The book is made up of 4 parts
    1. Concept digital photonic circuits.
    2. Optical modified Risc-V open instruction set and mappings to photonic circuitry.
    3. Volumetric displays technology and evolution to Holodeck volumerics.
    4. Holodeck theory , static scene, single user scrolling scene, multi-user same complex and networked multi-user.
    The theme of the book is proof of concept.

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