Rumors are floating around about the next iteration of Overwatch, Overwatch 2, and its release. A few conferences ago at Blizzard, they announced that they were working on the next Overwatch, and it seemed like they were pretty far into development. Unfortunately, several delays were followed by awkward silence from the dev team and Blizzard.
Unfortunately, Activision Blizzard has been dealing with the law in recent months, which has slowed down some teams that have nothing to do with allegations. Of course, that relates to the team who were working on the game. However, we have been getting more and more information regarding the potential entry into the franchise.
For now, all we can do is continue to practice in preparation for Overwatch 2. Since we know that the game won’t be different as many heroes and their mechanics will be returning, optimizing your skills in the current iteration of the franchise will help you better prepare. That being said, these are a few of the best hero combos to pick when playing ranked matches. If you are thinking of buying Overwatch 2, check out gamecamp.gg for best game prices in the market.
Run Overwatch Competitive modes with a partner to do devastating hero combos
Playing ranked with randoms can be one of the most frustrating things in any game, let alone a game like Overwatch that demands a heavy sense of teamwork. Having a teammate to suffer with makes things a lot easier. Aside from the mental relief of having a running mate in your competitive Overwatch matches, there are some mechanical benefits to having a teammate that should not be ignored.
There are many benefits to having at least one player you know on your team when play ranked modes in Overwatch. You can’t win them all, so get that in your head. However, these combos are sure to allow victories in some of the more demanding situations you’ll run across on your climb to the top Competitive Ranks in Overwatch.
The “classic-est” of all the combos – the HanZarya – has wrecked many death-ball team comps at all levels of rank modes. Whether you’re a Bronze or Grand Master, it’s challenging to avoid being killed by the HanZarya-ult combo.
The strategy is straightforward. Typically, Hanzo will be waiting for Zarya to earn her bubble since it takes longer to charge. Depending on how much damage you’re doing with Hanzo, you’ll probably have enough time to acquire two, so send it if she’s at around 40% so that you’ll have a second one by then. Otherwise, wait for her.
The link isn’t super demanding. However, you’ll want to split up and communicate each other’s position before you shoot your ults. That’s because if the enemy sees you wandering around with Zarya, they’ll know what you’re planning and separate. Don’t feel bad if you only kill two or three people because that’s more than enough to sway a team fight and earn you a stronger position on the objective.
Zarya returns on the list, but this time, she’s trudging the front lines with Reinhardt. This combo is a classic that is seen more in lower ranks, but it’s used in almost any meta. What makes these two special isn’t their ult usage, though.
With Reinhardt’s primary position is on the frontlines, Zarya always has an opportunity to get massive boosts to her charge by bubbling him. Also, this gives Reinhardt a more significant health pool to be more aggressive with his hammer-shield swap tech.
With Reinhardt swinging more and Zarya on high charge for more extended periods, it’s tough for the enemy team to approach. That means the tanks will take and keep space more accessible, and your DPS and support will have a better time doing their jobs in the match.
What’s a list of tried and true combos without the Nano-Blade combo making the cut (pun intended.) You’ve either done it, seen it, or had it happen to you. Genji pops dash high in the air only to dash back down into your team and cuts everyone down before anyone has time to react.
It’s really straightforward, and it doesn’t take much skill to land outside of traditional positioning knowledge. Build ult, get nanoed, slice, and dice. It’s so difficult to counter, and it’s extremely tough trying to react to it. Usually, when this combo starts, start planning for the next fight because everyone is going to die.
The PharMercy – pronounced like “pharmacy” – is one of those day ones you never seem to know how to get rid of. No matter how nerfed Pharah and Mercy get, their combo is still super hard to deal with, even if both your DPS players are hit scans.
Fly high, and stay high. Mercy keeps you healed, and every rocket you shoot is coming down with double the heat with her damage boost. This combo is powerful because the enemy team is looking at you, and if they look at your team, they risk getting rocketed.
When the DPS aims to kill you, they are pressured to shoot either Pharah or Mercy first, which calls for different judgments based on unique scenarios. With so many factors to consider, it’s a no-brainer to at least have this one in your arsenal when the going gets tough.
When tanks combo well, it trips the other team up because you never can get used to it. Tanks never really combo well because of their ults which can sometimes be predicted. Instead, tanks like Roadhog and Orisa combo well because of their cooldowns. Specifically, Orisa’s pull and Roadhog’s hook are devastating together and almost always guarantee a kill when executed properly.
Orisa shoots a hook over the enemy team, and if there isn’t a shield in the way, Roadhog snatches them out of the sky like he’s going air-fishing. This combo is so bizarre because it provides Roadhog the opportunity to grab players outside of their comfort zone, which is the hook’s only weakness. The hook is made to punish people out of position, so they never expect to be hooked when they are safe, which makes this combo one not to be ignored.
This combo is a lesser-used one since there isn’t much “linking” going on here. However, simply having a Zenyatta on the field means trouble for the enemy team. This threat is dramatically multiplied when you have a hero who can safely gain access to the enemy backlines at any moment during a fight. That’s why Zenyatta combos so well with flankers like Reaper, Tracer, Doomfist, and even Sombra.
Unlike most hit-scan and spam heroes, flankers can immediately begin attacking discorded targets. That means that Zenyatta is most likely to see immediate returns on his orb being thrown on someone. The damage output that comes from most DPS heroes is rough enough as it is. A nicely timed orb-attack sync with Zenyatta is incredibly harmful to their advantage in a team fight.
This final combo is one that most people don’t use since it is rather complex. However, when used correctly, it can be a multi-kill every time. The Sombra and DIVA ult-combo is unique because it’s one of the quickest ways to punish a team advancing on a position or objective.
When Sombra uses her Hack ultimate ability, it leaves everyone incredibly vulnerable since they can only walk and shoot. Before they can react and regroup behind cover, DIVA’s bomb has already been sent over the enemy team. It doesn’t always work since you don’t know where everyone is, but with enough practice, you’ll start to learn the best places to run the combo attack, meaning three or four people on their team are going to die every time.